Current Developments

First of all Afterlife Empires Steam Greenlight page is up. Greenlight is our prefered way of distributing the game so if you have a moment feel free to vote it up at
http://steamcommunity.com/sharedfiles/filedetails/?id=370251965
Second of all, we offered a scholarship for STEM through a partnership with the Porn Charity. Well we are happy to announce the winner, for the first year.
Jordan Newton who is studying Computer Science we’ve included her essay so all of our backers have a better understanding of what we saw in her.
Growing up, I have always loved video games, and it’s been the general
consensus that I would always go into the field myself. However, it
wasn’t until just recently that my aspirations were more refined to the
grand vision of the future that I see now. I want to completely
revolutionize the way we think about the union between education and
technology using the awesome, enthralling power that video games have.
Inspired by my younger brother and his struggles in traditional
classroom settings, my dream is to work in the game industry making
educational games that are actually both fun and functional. Because my
little brother has so many learning disorders, he developed a severe
anxiety towards books and reading. However, his love for video games has
made me realize that he loves great stories as much as any avid reader
does, and that his voracious appetite for games has actually helped him
dramatically improve his reading skills. After this startling
revelation, I began to research the link between “gamifcation” and
education, and have shifted my career goals to making games that teach
not just for people like my brother, but for gamers of all ages. After
studying and experimenting with “gamification”, there is absolutely no
reason that gamers—regardless of age, gender, race, sexuality—can’t
learn things of merit from games. If Minecraft can teach kids about
digital logic and basic circuitry, why can’t we teach any other subject?
I also believe that I deserve this scholarship for my work in promoting
diversity within the field. I am a National Center for Women &
Information Technology Aspirations in Computing winner, an award given
to young women who serve as inspirations for both young women and women
who have long been in the industry. I am also one of nine young women
worldwide chosen to be a She++ Campus Ambassador, a position that gives
college-going women the resources needed to help alleviate some of the
specific problems that plague their campuses in regards to being both
accessible and hospitable to underrepresented demographics. I also teach
weekend computing workshops for middle school girls, volunteer with
GEMS clubs, and mentor several FIRST robotics teams. Ultimately, and
hopefully through developing my games, I hope to become a positive
inspiration for girls wanting to become computer scientists and game
developers themselves. I feel that many of the women in the industry
spotlight give an overall negative impression of the field, and are
actually pushing aspiring young women away from the field rather than
encouraging them to pursue their passions. I want to set a positive
example for women everywhere that you can be both kind and successful in
a field that has for so long been telling them that such a feat is
impossible.
Financially, these dreams are a long shot. Annually, my FAFSA EFC is the
absolute lowest it can be, and I have had to take out private loans and
borrow to be able to pay for my education thus far.
